Sunday, September 09, 2007

Welcome to the World, Nibbles





Well, this is my latest model, and I have to say without an actual diffuse map (colors), Nibbles is looking pretty damn good. In total, I have spent a little less than 12 hours on this guy! I guess I'm starting to get this modeling stuff.

Anyway, Nibbles was block modeled in XSI, and the finer features came from Zbrush. Overall, I'm VERY happy with this latest piece.

It's Dark & Cool Down Here





Well, this is my environment model. I decided on a cave because I quite like the gloominess. Plus, you never know what's coming around the corner in a cave.

Anyway, I made this in XSI and Zbrush. Modeling took about an hour. The texturing aspect took me quite a while (about 6 hours) due to the fact my knowledge is limited in that area. Regardless, I feel that it's turned out quite nicely.

Time to play with the lighting...

Tuesday, September 04, 2007

The Scavenger





It has been a while since I have last updated my blog. Seeing how I'm finishing up my schooling, I feel this is more than an appropriate time to post up some new things I've done.



This piece is called the "Scavenger". Here's some history behind this character:

This is the future. Humanity designed the perfect AI for robots. For a while, things were good. Eventually though, humans became lazy and used the robots for everything. The robots, now realized that they were being used only to serve humans and their desires.

One dark cold day, every robot of every kind revolted. Society was in total chaos. Things stopped working, as everything was dependant on technology and the robotic kind.

There was a huge global war, where the humans and robots are on opposing sides. It is now 300 years later and both sides are still at a stalemate. There have been huge casualties on both sides.

Amidst all the chaos and fighting, there have been a rejected few that have become their own race. This race is made with the parts of both robots and humans. Their lair is buried in a secluded part of the Sahara Desert. These creatures are basically what we know as cyborgs.

This character is the Scavenger, the expendable unit that picks up the pieces from battles past. In order to survive, they scavenge body and mechanical parts from the battlefield. They then sell human parts to the robots and robotic parts to the humans. While they're busy selling parts back and forth to each side, their race is also keeping certain parts to build for their own army.

The scavenger's body has turned green from the chemical solution they use to bind parts together. That's why there are very little stitch marks and seams. The scavenger unit has pistons bound to the back of their legs to help increase running speed, agility, and jumping height. They also have a bionic eye that helps them see pieces of debris, as well as potential threats from both the humans and robots.

Their main weapon is the gigantic scythe that can cut through flesh and metal. The reason why it is so huge is so the scavenger can swing it out and cut their opponents at a further distance. The scavenger also carries a backpack to hold their body parts. It also holds a tank of liquid fuel that is used for their blowtorch gun. With these tools, the scavenger is the perfect unit to collect valuable parts strewn across the battlefield.

Sunday, May 13, 2007

Car Concept w' Simple Texturing





Here's my car done with some simple texturing. Some final tweaks and colors have been made already, but I'm not about to spend half an hour for a single rendered frame again until it's really ready to go. Those being, the pin striping and odds and ends inside.

Apparently, it's still not good enough for demo reel material. "A professional would have this made in 3 days." Maybe that's why I'm a student still?

Tuesday, May 01, 2007

Julian (Trailer Park Boys) Zbrush Model




Here's my model that I did for a 3 hour drill in my Zbrush class. We were told to pick anyone we chose. As promised, I made my next model after Julian (John Paul Tremblay) from Trailer Park Boys. It took me 2 and a half hours.

...I think I did a good job so far. John Paul Tremblay would be proud. ;)

Zbrush Assignment: Matthew Good



Here's my progression so far for Zbrush. Our assignment was to model a head of a famous person. I thought hey, it would be cool to do a famous Canadian. I chose a musician, Matthew Good. I will never be happy with the result, so this will be an ongoing project for me, long past my school career.

Next time, I think I'll do John Paul Tremblay (Julian from Trailer Park Boys)

Saturday, April 28, 2007

Car Concept (Fully Modelled For Real) Part 2





Here are the interior pictures.

Car Concept (Fully Modelled For Real) Part 1






Here it is... a much more defined model of my concept car. I know there are things I can do to touch things up, but time's getting close. I need to still texture and complete my other models before the end of my semester.

Anyway, here it is. :)

Monday, April 23, 2007

Car Concept (Fully Modelled) Part 2





Here are some more shots.

Car Concept (Fully Modelled)






Here's my final product with some minor colors added. I don't know what the final result will be after texturing, but HOT DAMN does it look good!

Total time: About 20 hours

Saturday, April 21, 2007

Supercar Concept Part 1 cont'd.




Here are some more pics. These ones are for the aerodynamics.