Friday, March 23, 2007

Realistic Human Part 2 (No Poly)





Here's my finished model of a realistic human female. I finished at 4:30, so that makes it a total of 7 hours. Obviously there are some smaller tidy-ups that need to be done, but I'm tired, and it's Friday. Hahaha! I hope everyone enjoys their break! See you next semester!

Realistic Human Part 2 (Poly)




Here's my finished model of a realistic human female. I finished at 4:30, so that makes it a total of 7 hours. Obviously there are some smaller tidy-ups that need to be done, but I'm tired, and it's Friday. Hahaha! I hope everyone enjoys their break! See you next semester!

Realistic Human Part 1



Here's my results after 4 hours of working on my realistic human drill. Overall, I think things are going well. I have yet to define the feet, create the toes, and connect my female head.

Friday, March 16, 2007

Sea Queen Textured!






Here's my textured Sea Queen. Wow, it looks better than I thought it would. Overall, I spent 3 hours fine tuning this bad girl, with one hour to spare for any further touch-ups. I'm very happy with the results!

Total time: 11 hours!

Sea Queen Texture Part 3





This is it for tonight. All of the body is textured other than the jet insides (forgot about those, whoops!). Overall, I like what turned out, although I'm sure critique will show me otherwise. Hahaha, either way, another 3 hours accomplished.

Total time so far: 7 hours (second attempt)

Thursday, March 15, 2007

Sea Queen Texture Part 2





Here's another 2 hours of work. I forgot to post it right away. Tells you how involved I am, trying to get the textures right. I'm finding that the tentacles are quite hard to texture when they're all bent. Next time I model, I will keep any form of "tentacle" straight until after I'm done texturing. :S

Total time so far: 4 hours

Sunday, March 11, 2007

Sea Queen Texture Part 1





Here's the first part to my texturing of my Sea Queen. I had things textured out before, but decided to start again due to how long it took me to figure out texturing with clusters. This is after 2 hours of texturing so far. No bumps, no displacements, no highlights, just texture.

Friday, March 02, 2007

Sea Queen






This is my 6 hour mythical creature. I added the head from my last drill. I think things are going okay here, but since this will probably be one of my demo pieces, I'll be adding more to it as it comes.


Critiques is (like always) welcome.


Total time: 6 hours (minus head)

First attempt.