Friday, February 23, 2007

3D Head





Well, this was a challenge. Especially removing all triangles and 5+ sides! Either way, I like how it turned out.

I spent about 3 hours on this, plus breaks (I had 2 15 minute breaks). I started at 9:30 and finished around 1:00. I guess that totals 3 hours, plus a half (break!).

Either way, not too bad for a first attempt at modelling a head for a drill.

Now if only the internet was faster, I'd have this post done 10 minutes ago!

Friday, February 09, 2007

Hand Drill 2






Well, this is definitely a little better than my previous hand post. I used all my time (started at 9:15 AM, finished at 12:15 PM on February 9th, 2007) to take full advantage of the details. Of course, there can always be more things done to it, but I firmly believe I've grasped the concept of the drill this time.

I have to say is that my thumb is naturally disproportionate to the rest of my hand, so no, it's not mistake! :P

Lastly, I'm showing the rotoscope of my hand. I had another picture rotoscoped for the side, so that's why the mesh is not completely aligned.

Thanks to all who critiqued me on my last hand drill!

Friday, January 26, 2007

Hand Drill






Here's my attempt at making a hand in 3D.I made it teal to see shadows and highlights a little bit better.

I modelled it after my own hand, as my thumb bones are really defined. The pinky reflects how mine is right now (for those of you who didn't know, I broke my pinky knuckle) because I wanted it to look a little less static. ;)

Other than practice this week, I've never modelled a hand, so I'm pretty proud of it.

Total time: 2 hours, 45 min

Friday, January 19, 2007

Viper Body Kit





This is my second attempt making a body kit and other modifications to this Dodge Viper model. I started this drill at 4:15 PM and it's now 6:45ish. Either way, this time, it only took 2 and a half hours. It's amazing how much more productive I am when I'm at home at my own computer!

Total time - 2.5 hours

Thursday, January 18, 2007

Helmet Drill


Here's my helmet, fully textured with no further model manipulation as of Jan. 12th, at 2:30pm.